Hopefully someone else can shed more light on this. After walljumping up into a cave system, there is a ladder leading to a hidden door that opens a shortcut to the topmost level of the Ruined Temple.ġst: I think there's one if you are coming up from The Still Palace that opens a shortcut between the two locations.Ģnd: If you are re-entering this location from the Salt Alkymancery, taking a ladder straight up will take you to a shortcut that opens up into Cran's Pass.ġst: Following the right exit, the stairway eventually leads to a hidden door that opens up into the Pitchwoods.ġst/2nd: Again, I think there are a few secret doors here that act as shortcuts to other areas of the map, but my memory is hazy as I never use them. Left of the ladder that you kicked there’s a ledge jump there, left wall.Īfter a series of disappearing platforms, top right of the map left wall after an item pick up.Ģnd: The secret door is actually on the right - just a clarification.ġst: On the far right of the map, at the bottom of the ladder that would normally take you the Mire of Stench.ġst/2nd: I think there a few secret doors that lead to the darkened rooms on the bottom half of the map, but my memory is foggy on this one since I always skip it.ġst: After entering the Ruined Temple from the Ziggurat of Dust's bottommost floor, go straight left. After you drop, the secret door is on the right, reveals a sanctuary. 2nd: at the second encounter with a spinning wheel (this time is a set of three wheels), jump on a moving platform then drop down on the right.Place is underneath the Gaoler (guy with one big arm). 1st: near the first Crushing Traps, leftmost wall below the three platforms.Just go left from the Sanctuary, left wall. Go right after killing the Bronze Knight, drop down one level and the secret door is on the left. The player can also travel to any sanctuary that contains a guide from any location with the Calling Horn consumable. The guide allows the player to travel to any sanctuary they have previously rested at. 3rd: left from Devara’s Sanctuary, drop on the first ledge down, right wall (where you can find the Pitchfork). Creates a Guide NPC at a sanctuary, causing the effect '+ Item Find' in the sanctuarys associated area.2nd: left of Wraithblade (flying ghost with sharp claws), down the ledges/stairs, third ledge after dropdown on the right.1st: from the merchant go left then down secret door is on the right wall. Spoilers are not present in the list, just the names of the locations and monsters, so it's friendly to those who do not want to be spoiled more than that. Feel free to let me know if there are more that I missed. This list may not be complete as these are the doors I've found throughout my playtime multiple times. I encourage the new Saltborns players to explore the world for themselves as this is not a list of items that are either hidden or in an unpredictable spot. I was surprised to see no one made one so I wanted to help the community of this wonderful game. Here's a list of secret/illusory doors found in the game.
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